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percona live london

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Presenting Sphinx Search at Percona Live London

It has been a while since I posted on this blog. The more in depth articles are all posted on the Spil Games Engineering blog and I’m overcrowded with work in the past months that I hardly have any time left.

One of the reasons for having too much on my plate was my own doing: I volunteered to be a conference committee member for Percona Live London and we, as a committee, worked our way through all proposals while you all were enjoying your holidays in the sun. Well, I must admit I did review a couple of them sitting in the sun, next to the pool enjoying a cold drink. 😉
I must say there were so many great proposals it was really hard to choose which ones would be left out.

I also proposed a talk for Percona Live London this year and my fellow committee members liked it enough to make it to the final schedule: Serve out any page with an HA Sphinx environment.
In basis it is a MySQL case study where I will show how we at Spil Games use Sphinx Search in three different use cases: our main search, friend search and serving out our content on any page. I’ll also describe how we handle high availability, how we handle index creation and show benchmark results between MySQL and Sphinx in various use cases.

In case you are interested in Sphinx or the benchmark results: the session will be on the 4th of November at 3:10pm – 4:00pm in Cromwell 1 & 2.
Also don’t hesitate to ask me things when I’m wandering around in the corridors and rooms. Or maybe we’ll meet at the MySQL Community Dinner?
See you next week!

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Percona Live London is already next Monday!

I’m currently wrapping up last things in the office to be prepared for my presentation about MySQL-Statsd at the Percona Live London conference next week. It will be a revised version of the talk I gave at the Percona Live Conference & Expo in Santa Clara, but this time it will be more focussed to the practical side and, obviously, the MySQL-Statsd daemon we open sourced recently, so if you missed that talk or think a follow up is needed you should definitely attend! Slides will also become immediately available after the talk.

I’m also looing forward to attend a lot of other talks, for instance The Shard Revisited: Tools and Techniques Used at Etsy and MySQL, the ebay Classifieds Way and of course the tutorials.

It is great to see the bustrip to the community dinner organized by MariaDB. I did not really mind taking the tube for 17 minutes, but getting a busride in a Roadmaster is obviously a lot more fun and comfortable!

So see you at the conference next Monday and Tuesday!

Spil Games MySQL StatsD project on Github

Yesterday evening I already announced the happy news on the Spil Games Engineering blog, you can find our MySQL StatsD daemon in our Github repository here:
https://github.com/spilgames/mysql-statsd

It is far from perfect and the todo list is still long. You are, as it is a public repo, welcome to collaborate with us and make it even better. I can’t wait to see the first pull-request coming in!

You can also talk to us directly at Percona Live London where we will bring a revised version of our talk at Santa Clara. This time it will be aimed more at the practicality: It will contain less comparison with existing tools, be less theoretical and focus more on the how to do it.

A bit of a shame to do it this way: I tried several times to add the Spil Games Engineering feed to the Planet MySQL feed adder, but it fails on the feed validation and suggests to validate it via feedvalidator.org. However feedvalidator.org validates it perfectly fine as a RSS 2.0 feed. I did use the Planet MySQL feedback form twice but no reply on that and I think I will file a bug report later today.

Percona Live London 2012 slides available

Many thanks to all those who attended my talk at the Percona Live London 2012 conference!
I did put the location in the last slide, but just in case you missed the last slide (or missed my talk) you can find them here:
http://spil.com/perconalondon2012

I did receive a couple of questions afterwards (in the hallways of the conference) that made me realize that I forgot to clear up a couple of things.

First of all the essence of shifting the data ownership of a specific GID towards a specific datacenter and ensuring data consistency also means one Erlang process within that very same datacenter is the owner of that data. This does also mean this Erlang process is the only that can write to the data of this GID. Don’t worry: for every GID there should be a process that is the data owner and Erlang should be able to cope with the enormous scale here.

Second of all the whole purpose of the satellite datacenter (all virtualized) is to have a disposable datacenter while the master datacenter (mostly virtualized, except for storage) is permanent. Imagine that next to the existing presence (master or satellite DC) in one country we also expect big growth due to the launch of a new game we could easily create a new satellite datacenter by getting a couple of machines in the cloud. This way our hybrid cloud can easily be expanded either by virtuals or by datacenters. I thought this was a bit too offtopic but apparently it raised some questions.

If you have any questions, don’t hesitate to ask! 🙂

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